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![]() ![]() When I first played Breath Of The Wild in Cemu all of the weird stuttering problems that it had were fixed by downloading a complete shader cache for the game so I’m trying to do the same with SMO. I’ve included a screenshot of the graphics settings I use with the game. I have a decent system so I’m assuming that these issues are due to the shader cache in SMO not being complete? I’m using Vulkan with SMO as OpenGL doesn’t seem to work well for me. I’ve been playing SMO on Yuzu for the last few days and although it looks okay, I still get stuttering problems and also sometimes the emulator will randomly completely shut down mid-game.
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